The team at Bit Mass just released a massive content update for Cards and Castles, bringing a host of new features and changes. Cards and Castles 2.0 is live now, and it is packing a whole "shipload" of content and mechanics. Balances to units and spells, optimized gameplay for faster, more intense battles, and a sleeker UI are just some of the big things coming to Cards and Castles 2.0.
As soon as you get in the game, you will notice improvements to the flow of the user interface. Collecting cards and finding the cards you want to put in your deck is now quicker and more intuitive. Speaking of decks, there have been several changes to the deck building mechanics. Smaller, 30 card decks are the standard now, and an individual card limit of two instead of the previous four. While two faction decks were the norm, the addition of single-faction decks and new cards bring variety to building. Further more, mono-faction decks get exclusive access to powerful new Hero Cards. These revamps of the formerly labeled legendary cards make single-faction decks a viable, competitive option to the previously standard two faction setup. Customization doesn't stop there, as you can even select the way your castle looks and obtain limited edition cards with alternate art.
Now that your new deck is built, it is time to take it to battle! A lot has changed with battles, starting with the new mulligan system. The addition of mulligans let you redraw up to three cards from your starting hand, which help make the beginning of matches more exciting. Next you will notice that all the towers have been removed from the battlefield, on all game types. This keeps the focus on battling, and less about controlling towers. Also, the gold curve has been improved to reduce top-decking and to make higher gold cards more powerful. Even the Take Back feature now limits you to undoing just one move now, which further quickens the pace of matches.
While the 2.0 update is changing so much about Cards and Castles, it is actually easier to get in and understand than before. A total revamp of the tutorial and a new leveling system makes the game easier to understand, while awarding you with starter cards you will not find in booster packs. The tutorial is done in a very smart way; while teaching you basic mechanics it is simultaneously introducing you to all the different factions. Also, with facebook integration getting your friends involved is simple and more rewarding than it used to be.
Cards and Castles 2.0 is a complete systems revamp that will raise the overall quality of the game. This substantial update is bringing sweeping gameplay, user interface, stability and balance improvements. With the work Bit Mass is putting into CaC 2.0, they are now planning to eliminate balance hotfixes (except for extreme situations). Instead, hotfixes will be implemented only during major content releases, once the game releases this fall on Steam. And while we are on the topic of major content releases, here is an exclusive sneak peek at some concept art for a future Cards and Castles expansion, Hallway Armor.
There is a surprising amount of content and improvements hitting Cards and Castles, and the changes help bring it to the next level. Bit Masses' continued support of the game with 2.0 also tries to keep their players in mind. Matt Siegel, lead developer, echoes the sentiment as he mentions the community's involvement in a press release stating "And we expect current players to appreciate how the game has evolved, with many of their suggestions being incorporated into this latest version.”
Cards and Castles 2.0 is live now on Google Play, iTunes and the Amazon Appstore. So check the game out, they'll even throw in a free card pack just for taking a look. And be sure to follow them on twitter, facebook, and their forums for updates.